Hi, I have a scene where a global gravity for Arcade Physics is set to 640. Then I try to set a lower gravity of 10 for a specific particle emitter, so to have the particles seem to float in the air. game.physics.startSystem(Phaser.Physics.ARCADE);// 1. Setting global gravity.game.physics.arcade.gravity.y = 640;game.physics.arcade.frameRate = 1 / 30;game.time.deltaCap = 1 / 30 * 2;emitter = game.add.emitter(0, 0, 100);emitter.makeParticles('particle');// 2. Overriding gravity for particle emitter.// Won't have any effect because of 1.emitter.gravity = 10;But it seems that it's not possible to override the emitter gravity if the global gravity is set. Commenting out game.physics.arcade.gravity.y = 640; makes the particles float in the air as expected. I've attached a test project showing the problem in action. phaser-2.0.2-overriding-particle-gravity.zip