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Found 1 result

  1. Finwillwin

    Animation Problem

    Here is my issue: Uncaught TypeError: Cannot read property 'getFrameIndexes' of null at i.AnimationManager.add (phaser.min.js:3) at Object.create (hub.js:45) at i.StateManager.loadComplete (phaser.min.js:3) at i.StateManager.preUpdate (phaser.min.js:3) at i.Game.updateLogic (phaser.min.js:3) at i.Game.update (phaser.min.js:3) at i.RequestAnimationFrame.updateRAF (phaser.min.js:3) at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:3) Here is my code: if(game.spawn == 0){ player = game.add.sprite(500, 800, 'guy'); } else if(game.spawn == 1){ player = game.add.sprite(1700, 1002, 'guy'); } horn = 0; player.scale.setTo(1,1); game.physics.arcade.enable(player); player.body.collideWorldBounds = true; up = game.input.keyboard.addKey(Phaser.Keyboard.W); down = game.input.keyboard.addKey(Phaser.Keyboard.S); left = game.input.keyboard.addKey(Phaser.Keyboard.A); right = game.input.keyboard.addKey(Phaser.Keyboard.D); y = game.input.keyboard.addKey(Phaser.Keyboard.Y); n = game.input.keyboard.addKey(Phaser.Keyboard.N); f = game.input.keyboard.addKey(Phaser.Keyboard.F); f.onDown.add(hub.gofull, this); q = game.input.keyboard.addKey(Phaser.Keyboard.Q); q.onDown.add(hub.show, this); game.scale.fullScreenScaleMode = Phaser.ScaleManager.EXACT_FIT; game.camera.follow(player, Phaser.Camera.FOLLOW_LOCKON, 0.1, 0.1); player.animations.add('right', [14,16], 6, true); player.animations.add('left', [20,22], 6, true); player.animations.add('down', [2,4], 6, true); player.animations.add('up', [10,8], 6, true);