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  1. So, trying to get my simple project loaded in ffox this morning and ran into a whole bunch of console log errors. I presume its with the new ffox quantum update or with the new 3.1 beta preview. PG is showing some of the same errors, I haven't narrowed down to causes yet. Also seeing some rendering artifacts on my imported meshes. Should I be worried ? Or are these mostly teething issues ? BJS - [10:33:57]: Babylon.js engine (v3.1-beta-5) launched babylon.js:3:18630 Error: WebGL warning: Failed to create WebGL context: WebGL creation failed: * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Error during ANGLE OpenGL init. * Exhausted GL driver caps. babylon.js:4:11836 BJS - [10:33:58]: Unable to compile effect: babylon.js:3:19000 BJS - [10:33:58]: Uniforms: world, view, viewProjection, vEyePosition, vLightsType, vAmbientColor, vDiffuseColor, vSpecularColor, vEmissiveColor, vFogInfos, vFogColor, pointSize, vDiffuseInfos, vAmbientInfos, vOpacityInfos, vReflectionInfos, vEmissiveInfos, vSpecularInfos, vBumpInfos, vLightmapInfos, vRefractionInfos, mBones, vClipPlane, diffuseMatrix, ambientMatrix, opacityMatrix, reflectionMatrix, emissiveMatrix, specularMatrix, bumpMatrix, lightmapMatrix, refractionMatrix, diffuseLeftColor, diffuseRightColor, opacityParts, reflectionLeftColor, reflectionRightColor, emissiveLeftColor, emissiveRightColor, refractionLeftColor, refractionRightColor, logarithmicDepthConstant, vTangentSpaceParams, vLightData0, vLightDiffuse0, vLightSpecular0, vLightDirection0, vLightGround0, lightMatrix0, shadowsInfo0, depthValues0, diffuseSampler, ambientSampler, opacitySampler, reflectionCubeSampler, reflection2DSampler, emissiveSampler, specularSampler, bumpSampler, lightmapSampler, refractionCubeSampler, refraction2DSampler, shadowSampler0 babylon.js:3:19000 BJS - [10:33:58]: Attributes: position, normal, uv, color, matricesIndices, matricesWeights, matricesIndicesExtra, matricesWeightsExtra babylon.js:3:19000 BJS - [10:33:58]: Vertex shader: default 1 #define MAINUV1 2 #define DIFFUSE 3 #define DIFFUSEDIRECTUV 1 4 #define AMBIENTDIRECTUV 0 5 #define OPACITYDIRECTUV 0 6 #define EMISSIVEDIRECTUV 0 7 #define SPECULARDIRECTUV 0 8 #define BUMPDIRECTUV 0 9 #define SPECULARTERM 10 #define NORMAL 11 #define UV1 12 #define VERTEXCOLOR 13 #define NUM_BONE_INFLUENCERS 7 14 #define BonesPerMesh 46 15 #define LIGHTMAPDIRECTUV 0 16 #define NUM_MORPH_INFLUENCERS 0 17 #define VIGNETTEBLENDMODEMULTIPLY 18 #define SAMPLER3DGREENDEPTH 19 #define SAMPLER3DBGRMAP 20 #define LIGHT0 21 #define HEMILIGHT0 22 23 #define SHADER_NAME vertex:default 24 precision highp float; 25 26 uniform mat4 viewProjection; 27 uniform mat4 view; 28 #ifdef DIFFUSE 29 uniform mat4 diffuseMatrix; 30 uniform vec2 vDiffuseInfos; 31 #endif 32 #ifdef AMBIENT 33 uniform mat4 ambientMatrix; 34 uniform vec2 vAmbientInfos; 35 #endif 36 #ifdef OPACITY 37 uniform mat4 opacityMatrix; 38 uniform vec2 vOpacityInfos; 39 #endif 40 #ifdef EMISSIVE 4… babylon.js:3:19000 BJS - [10:33:58]: Fragment shader: default 1 #define MAINUV1 2 #define DIFFUSE 3 #define DIFFUSEDIRECTUV 1 4 #define AMBIENTDIRECTUV 0 5 #define OPACITYDIRECTUV 0 6 #define EMISSIVEDIRECTUV 0 7 #define SPECULARDIRECTUV 0 8 #define BUMPDIRECTUV 0 9 #define SPECULARTERM 10 #define NORMAL 11 #define UV1 12 #define VERTEXCOLOR 13 #define NUM_BONE_INFLUENCERS 7 14 #define BonesPerMesh 46 15 #define LIGHTMAPDIRECTUV 0 16 #define NUM_MORPH_INFLUENCERS 0 17 #define VIGNETTEBLENDMODEMULTIPLY 18 #define SAMPLER3DGREENDEPTH 19 #define SAMPLER3DBGRMAP 20 #define LIGHT0 21 #define HEMILIGHT0 22 23 #define SHADER_NAME fragment:default 24 precision highp float; 25 uniform vec4 vDiffuseColor; 26 #ifdef SPECULARTERM 27 uniform vec4 vSpecularColor; 28 #endif 29 uniform vec3 vEmissiveColor; 30 31 #ifdef DIFFUSE 32 uniform vec2 vDiffuseInfos; 33 #endif 34 #ifdef AMBIENT 35 uniform vec2 vAmbientInfos; 36 #endif 37 #ifdef OPACITY 38 uniform vec2 vOpacityInfos; 39 #endif 40 #ifdef EMISSIVE 41 uniform vec2… babylon.js:3:19000 BJS - [10:33:58]: Error: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with default flags. (vs_3_0) Retrying with avoid flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0) Retrying with prefer flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with prefer flow control flags. (vs_3_0) Failed to create D3D shaders. babylon.js:3:19000 BJS - [10:33:58]: Trying next fallback. babylon.js:3:19000 BJS - [10:33:58]: Falling back to CPU skinning for Body babylon.js:3:18630 Error: WebGL warning: linkProgram: Failed to link, leaving the following log: C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with default flags. (vs_3_0) Retrying with avoid flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded Warning: D3D shader compilation failed with avoid flow control flags. (vs_3_0) Retrying with prefer flow control C:\fakepath(89,30-147): error X4505: maximum temp register index exceeded C:\fakepath(89,2-148): error X4505: maximum temp register index exceeded C:\fakepath(89,2 And yes, the last line of the errors is as attached...I presume some limit reached in the display...