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Showing results for tags 'communication'.
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Hello, I am designing a game and I am currently thinking of how to convey emotions, meaning, goals, intent and purpose. I find text to be the easy and lazy choice when it comes to make the user understand something. Is it possible to tell a compelling story, convey the emotions of the protagonist as well as of the other NPCs without the use of any in-game text? If so, what are some good examples and some bad ones in your opinion?
Hi ! I'm making a game with JSON file for data, I use node-webkit for distribute the game, but I would like to update data without re-download the app. What's is the best way for the app to communicate with a database, AJAX call, Socket.io, or ? (it's not about which database management systems and system on server, it's how to communicate between the server and the app) How do you make ? Make you one request for update the game, store response in localStorage, or one request each time you need data ? How millisecondes do you have between request and response ? Informations : I can choose your best way for your solution, big data one time, many small requests, or moderate frequency and size requests. Regards, Arrowbaz