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Showing results for tags 'emissive'.
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Hey guys, I was trying to finally update to the newest stable version but it makes my spheres glow (wrongly emissive from a distance and also from the dark side of the spheres. But, I'm pretty sure it's not due to lack of light). Anyhow, the bug only happens in Firefox 58.0.2 (that I know of) . But, the preview version and stable version both have it. I figure it's related to something you were already aware of... but just in case this is a new version of the bug... Mostly working old version of babylon.custom.js: www.skypodstudios.com/solar Buggy version on stable 3.1: http://skypodstudios.com/solar/index31.html (you probably won't see the problem if you're not on Firefox) You guys are nothing but amazing, I have no complaints. Just trying to help/learn.
Hello everyone! I'm trying to learn how emissive textures work in BJS, and through this tutorial (https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/user.md) managed to get a Blender model with an emissive texture (basically itself) loaded in BJS as a .gltf model. However, even though in Blender's Cycles Render I can see some illumination from the light on the wall, I don't get any lighting in BJS. Why is that? Also, is there a setting, in Blender and in BJS, that controls the range/brightness of the light? I'd light it bright enough to light the floor Here's the bare-bones playground: https://playground.babylonjs.com/#F2H81M