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Showing results for tags 'grayscale'.
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Hello everyone, is there any special limitation for using filters? I can see from example on Phaser web site that this code should work but in my app it does not work this.game.load.image('logo', 'assets/images/preload_bg.png'); this.game.load.script('gray', 'https://cdn.rawgit.com/photonstorm/phaser/master/v2/filters/Gray.js'); var logo = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'logo'); logo.anchor.setTo(0.5, 0.5); var gray = this.game.add.filter('Gray'); logo.filters = [gray]; The sprite is added but it's not affected by filter at all... I checked: that Phaser.Filter.Gray exists, gray object is really filer object and logo has it within filters property. What else I can do to find issue? Thanks in advance
I'm currently doing a school project using phaser but is currently stuck at a problem. I'm required to do a grayscale filter for the project on mobile browser like on chrome/safari on the iPad, I managed to do it using phaser.canvas on the desktop version but couldnt get it to work on the browsers on the iPad, it just becomes a opaque black sprite.
MichaelD posted a topic in Phaser 2Hello, I just finished writing a small tutorial on how to apply grayscale to an image without using WebGL, and without re-creating all your assets as black&white to show unavailable/disabled/locked modes. You can find it here: http://nightlycoding.com/index.php/2015/08/phaser-io-how-to-apply-a-grayscale-filter-tip/ If you only want the code and a quick example check out this codepen: http://codepen.io/netgfx/full/KpgLmV/ Let me know if you liked this technique!