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Found 4 results

  1. Hi all, i've been messing with something for a couple days. I'm passing in a transparent blurred PNG to a shader, as well as a solid PNG background, and running it through a grayscale shader. If I simply display the pixels of the blurred PNG, it is output on top of the solid background as expected. The grayscale part of the shader works fine. However, the grayscale portion of the photo has a harsh transition to the background. It doesn't fade nicely and follow the alpha of the blurred PNG, like a blendMode would. I realize they are different things, but I feel like I am missing something obvious, and that it should work as I'm expecting. I have a playground setup to demonstrate the issue. Ignore the ugliness of the assets, it gets the point across better https://www.pixiplayground.com/#/edit/0ZaLP0UrUIPKfyHU_S3-o In the photo attached, the desired result is on the left (from Photoshop Color BlendMode). The right is the result from the playground. You can tell that the grayscale area on the right is much larger, since I believe that any alpha that is NOT 0, it being set to 1. I would like to try and maintain the alpha from the original blurred PNG. It may not seem like much but it really kills what I'm going for with the aliased edge like that. Thank you!
  2. Hello everyone, is there any special limitation for using filters? I can see from example on Phaser web site that this code should work but in my app it does not work this.game.load.image('logo', 'assets/images/preload_bg.png'); this.game.load.script('gray', 'https://cdn.rawgit.com/photonstorm/phaser/master/v2/filters/Gray.js'); var logo = this.game.add.sprite(this.game.world.centerX, this.game.world.centerY, 'logo'); logo.anchor.setTo(0.5, 0.5); var gray = this.game.add.filter('Gray'); logo.filters = [gray]; The sprite is added but it's not affected by filter at all... I checked: that Phaser.Filter.Gray exists, gray object is really filer object and logo has it within filters property. What else I can do to find issue? Thanks in advance
  3. Hello, I just finished writing a small tutorial on how to apply grayscale to an image without using WebGL, and without re-creating all your assets as black&white to show unavailable/disabled/locked modes. You can find it here: http://nightlycoding.com/index.php/2015/08/phaser-io-how-to-apply-a-grayscale-filter-tip/ If you only want the code and a quick example check out this codepen: http://codepen.io/netgfx/full/KpgLmV/ Let me know if you liked this technique!
  4. I'm currently doing a school project using phaser but is currently stuck at a problem. I'm required to do a grayscale filter for the project on mobile browser like on chrome/safari on the iPad, I managed to do it using phaser.canvas on the desktop version but couldnt get it to work on the browsers on the iPad, it just becomes a opaque black sprite.
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