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Found 3 results

  1. Hi, I'm trying to load a Json form another Json loaded in the loader but don't know how to do. loader .add("map", "../../assets/map/map.json") .load(setup); It is a Tiled .json and inside there is the path to the "tileset.json", it looks like this : "tilesets":[ { "firstgid":1, "source":"..\/tiled\/tileset.json" }], "tilewidth":32, How to access this "tileset.json", how can I add it to the loader ? Knowing that I don't want to have to put it manually, I want the loader to find the json path inside map.json and load it. Thanks.
  2. Hi, I'm new to this forum so hi to everyone! :) Currently, I'm trying to build an isometric tilemap that also displays a certain height. Here is a demo: https://www.pixiplayground.com/#/edit/69C1wfNIowvu5wNNccv8w I have the following problems and maybe somebody could guide me in the right direction. 1. Shadows: When I remove the lineStyle, different heights and the depth of the scene are not really recognizable. I think this could be solved with proper lighting and shadows. Any suggestions on how to implement this? 2. Sprites & Performance: I'm currently calculating all vertices manually and then I draw a PIXI.Graphics-Polygon according to the vertices. Is there a more efficient way to do this. I'm not very experienced with PIXI.Mesh, SimpleMesh or SimplePlane. I wanted to use the PIXI.SimplePlane first but the documentation seems to be wrong... In addition to the mesh generation do you have any tips on how to properly cover the mesh with sprites, soften the edges and smoothly transition between different sprites. 3. Player movements & buildings: In the future I'd like to be able to add players and buildings. This is not so important right now but as the objects will heavily interact with the map, I'm happy if you have some guidance on this topic as well. Thank you very much! All the best Tom
  3. Been working with Pixijs for a month of so now and haven't found a good way of identifying sprites or containers in other containers. How do you get or adjust sprites and containers within containers? I'm been looking at: .getChildbyName but what name? And .getChildAt but how do i identify it amongst many other objects that could be returned? is there a design pattern I'm missing here, or a built in id for each created sprite that I can use to lookup or a name that I can assign? Cheers.