Search the Community

Showing results for tags 'map editor'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hello everybody. Need your help with Tiled Map Editor. I had a set of tiles, I updated it with another one in which there is a new tile, but when I add it to the map, another one is displayed instead, and so with some tiles. tried all tiles and a new one was not found Who faced the similar? how to fix the problem?
  2. Hello everyone, A friend and I are working on a multiplayer game built with Phaser. Our first project! We are making a turn-based strategy game in which we would like to include an in-game map editor and builder. I'm looking for examples of code or games that can inform us on how to save, store and re-use the maps created by the user. I've been having trouble with understanding how to extract the data input by the user in a compact, no server load, way. Thanks, Bab
  3. RetardVeverca

    Tiled (map editor) support?

    Is there any plan on supporting Tiled (http://www.mapeditor.org/) ? It is supported by numerous game engines (11 of those are html5 in fact) and it is really good tool to use, specially when you seperate graphic designer/level editor with programmer Of course you can parse the files yourself, but it would be great if it would be integrated in to Panda.js. And complete article on doing just that: http://gamedevelopment.tutsplus.com/tutorials/parsing-tiled-tmx-format-maps-in-your-own-game-engine--gamedev-3104