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Toobz - Work in Progress (95%)


Thigydaze
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Hi guys,

 

I guess I'm at that stage where my latest incarnation is nearly complete and I'd really appreciate any feedback. It's a redevelopment of a game I wrote on the Amiga years ago called Toobz, and the objective is to get the correct coloured balls into the correct houses.

 

You do this by clicking on the 'rotaters' to change the pathways. There are colour changers which will .... well... change the colour of the ball, white balls can go in any home, and black balls destroy the home. If you run out of time or all the homes are destroyed, then you will fail.

 

http://www.electricpixels.co.uk/Toobz/main.htm

 

Each level has a required target, number of balls, specific coloured balls.

 

post-50-0-10209400-1382277073.png

post-50-0-60756000-1382277068.png

post-50-0-49947200-1382277593.png

 

As I say, it's at the 95% complete phase... there's a few issues to sort and I'm going to introduce the following before it's complete...

 

Homes can be rebuilt once destroyed.

One requirement is for all the homes to be intact when the level is complete.

In future, specific points must be achieved.

Persistent store of scores

 

It needs to be scalable for mobile devices and reliable enough. At the moment, it's devved in Chrome, so stick to Chrome for now.

 

Please feel to have a play and let me know your thought, where it can be improved.

 

Thnx

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Hi guys,

I've done an update to the game to deal with the sizing on mobiles. It's been tested on an HTC one, and Xperia z1.

A white ball now rebuilds any destroyed allowing you to finish a level of you need all homes intact.

My son was saying that levels 4 & 5 are particularly difficult but they're there to give and indication of how complex the later levels can be.

Could I ask for a couple of tests on other devices, iPad and iPhone in particular, especially around speed.

Thanks

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