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What type of level would you prefer on a 2d platformer.


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My game is going to be similar to a web based Soldat and sort of like Broforce.

I have two artists working on a map each but I only want to launch with one of the maps.  What would you prefer to play on?

These aren't done, one is missing color and the other is missing the body of the arena.  However I need to start programming one and you can get the gist of what it will look like.

One is more platformy but simplistic and desert storm like.  The other is a bit more fantasy but colorful and forest like.  

If the game you're playing is kind of like this where there's lots of shooting and explosions which map would you prefer?

1.  In progress and will have color some day

Screen Shot 2016-04-01 at 1.34.48 PM.png

2. Still has to have it's bottom level colored

Screen Shot 2016-04-01 at 1.34.27 PM.png

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1 hour ago, SignalSin said:

I don't want to be that guy, but why not have both?

If it came down to one or the other, I would agree with previous posts that the first is the preferred for me.

At some point in the future it is my goal to support multiple maps.  In the same manner Call of Duty has an assortment of maps.

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