EvelynEve

Question About Scrolling/Scaling

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Oh, right, you have to change shader that way it does not use "uvs" at all. Remove them from attributes too. So we need the different class, not just the hack :) Use "tint" uniform as a color for your line. Also, add lineWidth as an option, just use the same webgl functions like you did in original

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After looking into it more, I'm not sure if Mesh is the way to go. It would also require redoing the MeshRenderer.js to achieve full functionality. 

I was hoping there would be a better solution that isn't this messy. At this rate, I might as well just stick with native WebGL, which is really disappointing. 

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@EvelynEve use pixi-v4, it will be easier that way. https://github.com/pixijs/pixi.js/tree/dev/ . Mesh in v4 is much smaller, and it will be much easier to modify it

UPD. sorry for that, I thought you already using v4. Really, its MUCH easier to make plugins for v4. You can even use https://github.com/pixijs/pixi-plugin-example to build open-source plotting plugin :)

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36 minutes ago, ivan.popelyshev said:

@EvelynEve use pixi-v4, it will be easier that way. https://github.com/pixijs/pixi.js/tree/dev/ . Mesh in v4 is much smaller, and it will be much easier to modify it

UPD. sorry for that, I thought you already using v4. Really, its MUCH easier to make plugins for v4. You can even use https://github.com/pixijs/pixi-plugin-example to build open-source plotting plugin :)

I'll have to check it out! I was working on a pretty messy version of it and was just coming over to see if there was advice as I ran into some weird bugs (Keeps telling me the length is wrong but I have some logging proving the length I'm sending it is correct...). I'll update to v4 and attempt there instead of continuing with this monster haha. 

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