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Change background over time.


oobarbazanoo
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Let us suppose I added tileSprite to the window like this :

background = me.game.add.tileSprite(0, 0, me.game.width, me.game.height, 'back');

After that I added a lot of different things above the tileSprite.

And now I want to change background without showing it over everything else. How can I do that?

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as mentioned here, you don;t need to re-add the background sprite to the scene / world. You only need to change the background texture. 

If the background variable is globally accessible then you can just call background.loadTexture( "newTIleSpriteName" )

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