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Child meshes don't work with physics?


Ridge Batty
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All children of meshes with (!) a physics impostor should also get their physics impostor initialized. Due to the way the physics engine construct their objects, and due to our architecture, there might be problems with that, problems that should (well, must) be addressed. 

I will probably need a simpler playground to understand the issue better. I'll go over this tomorrow and see what can be done.

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