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Scene Environment Texture


MackeyK24
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Yo @Deltakosh

What is the scene.environmentTexture used for... It seems to have something to do the either the skybox texture or the reflection probe texture...

if I am dumping the the skybox texture on a box surrounding the scene and I am using the skyboxes reflection probe texture as the material.reflectionTexture

What do I need the scene.environmentTexture for and what should it be the skybox (which is HIGH res six-sided CubeTexture or the LOW res reflection probe texture which can be a six-sided but can also be a HDR or DDS Cube Texture)

I am trying to make the base Lighting and environment functionality for the toolkit... if that scene.enviromentTexture is something I SHOULD be setting (especially since I have the skybox and reflection probe texture handy... I might as well set the scene.enviromentTexture as well... if that is what I SHOULD be doing)

:)

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So then if I set the scene environment texture then I DONT have to set each individual material.reflectionTexture...thats Kool...

and I guess I would not use scene.enviroment texture and use at the reflection level if I ever want a material to NOT have the scene.enviromentTexture...

Maybe I keep using material.reflectionTexture and default that on BUT you can have the option to turn OFF the scene reflection on specified materials...

GOOD TO KNOW... Thanks for the info :)

 

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