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Making the Move to HTML5, Part 1


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In this first of a three-part series, seasoned console developers, formerly of Criterion, describe the process of moving to HTML5 development, discussing the differences between working in C and JavaScript, and explaining dealing with the difficult environment of the browser.

 

Like any platform, HTML5 receives its share of criticism, some valid and some based on rumor or outdated information. However, HTML5 is keenly supported by some of the most successful business leaders in the space, and the games available right now on turbulenz.com are proof that HTML5 is viable for high quality gaming today. We hope the below will help explain why we have backed, and continue to back, HTML5.

 

http://www.gamasutra.com/view/feature/186171/

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