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Fire weapon via loop


Amberalex
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Hello.

I am using phaser weapon plugin and want fire in forEach loop:

var weapon = game.add.weapon(10, 'bullet');

enemies.forEachAlive(function(enemy){
 if(enemy.name == 'p1'){
  player.rotation = game.physics.arcade.angleBetween(player, ednemy);
weapon.fireAtSprite(enemy);
 }
});

If I have 5 enemies in a row, and only 3 if them have name = p1, after executing this code, player sprite is rotate to the last enemy, but there is only one bullet. 

What can I do here?

 

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