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Fire weapon via loop


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I am using phaser weapon plugin and want fire in forEach loop:

var weapon = game.add.weapon(10, 'bullet');

 if(enemy.name == 'p1'){
  player.rotation = game.physics.arcade.angleBetween(player, ednemy);

If I have 5 enemies in a row, and only 3 if them have name = p1, after executing this code, player sprite is rotate to the last enemy, but there is only one bullet. 

What can I do here?


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