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Found 13 results

  1. http://www.firehungry.online About [Fire Hungry] Fire Hungry is a friendly, fun 2d shooter io game. Play as your favourite snack and burn up others with your powerful rapid flames with a simple mouse click. Players must strive to reach the highest score! Have fun! Fire Hungry was created by Infamous Flames How to Play [Fire Hungry] Unlock a character or use the default skin. Type in a name of a choice and click the blue play button to start. Move your player around the mouse. Click to shoot. [Fire Hungry] Strategy Moving your player carefully
  2. Hello. I am using phaser weapon plugin and want fire in forEach loop: var weapon = game.add.weapon(10, 'bullet'); enemies.forEachAlive(function(enemy){ if(enemy.name == 'p1'){ player.rotation = game.physics.arcade.angleBetween(player, ednemy); weapon.fireAtSprite(enemy); } }); If I have 5 enemies in a row, and only 3 if them have name = p1, after executing this code, player sprite is rotate to the last enemy, but there is only one bullet. What can I do here?
  3. Hey, I've never used any procedural textures. Where do I place the procedural texture and .fx files to reference? Thanks - I'm sure it's obvious. DB
  4. Hi, I am really confused why I am getting errors with this code from the weapon plugin: create: function() { //load current level this.loadLevel(); this.weapon = this.game.add.weapon(-1, 'explode'); this.weapon.fireFrom.setTo(300,300, 1, 1); this.weapon.bulletKillType = Phaser.Weapon.KILL_CAMERA_BOUNDS; this.weapon.bulletGravity.y = -1000; this.input.keyboard.addKey(Phaser.KeyCode.SPACEBAR) .onDown.add(this.weapon.fire, this); The error is: phaser.js:100951 Uncaught TypeError: Cannot read property 'width' of undefined at Objec
  5. Hey there! Catacomb Chaos is an endless action arcade game where you try to survive against unrelenting waves of skeletons. You can loot gold and purchase potions for your next life. Let me know what you think! Play here: https://sambrosia.gitlab.io/catacomb-chaos/ I learned some neat stuff making this. Engine design, ECS, and steering behaviors are some of the cooler things I experimented with for the making of this game.
  6. @Deltakosh or @Sebavan or @RaananW Anybody got any idea how i make jet flame particle system ... I have a texture for the flame... But i have no idea what NUMBERS (all the babylon particle system properties like emit boxes and min and max start, etc...) to use to make a flame for a a space ship jet flame. Is there some CYOS type deal for particle system...??? Is there some examples for different kind a particle system that can be created with "Specified Settings"... ??? Or anything that show a beginner how to make various particle system... What is the rhyme and reason to
  7. var player; var keys; var shootButton; var bullet; function create() { //game.add.sprite(0,0, 'background'); game.physics.startSystem(Phaser.Physics.ARCADE); //creates player player = game.add.sprite(0.45*600,600-50,'galaga'); game.physics.arcade.enable(player); // allows player to fire 2 bullets bullet = game.add.weapon(2,'bullet'); // when bullet leaves the screen, it will be destroyed bullet.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; // offset rotation bullet.bulletAngleOffset = 90; // prevents ship from auto firing bullet.autofire = false; // The spee
  8. I looked around for an example of FireMaterial, but no luck. I see a candle, but not a place where the source for this exists. I know there is a search-able playground list, but saw no search button on the PG. I coded something up based on setting properties based on what its Parse loaded. I did not do any adds of textures. Is it absolutely required? Basically, I wanted to a special effect where a mesh appears on a scene briefly on fire. The mesh may or may not have a UV. For this all I get is a white solid (with 50% alpha) for 250 millis. Does this even sound doable? ///
  9. Update - the game is now available on Google Play as a native app: https://play.google.com/store/apps/details?id=com.afgt.naval The link http://www.askforgametask.com/mobile/games/naval/ Description Naval Battle is an HTML5 arcade game in which your mission is to destroy a fleet of enemy cargo ships before they deliver ammunition and provisions to the enemy troops. You are the commander of the VIC Victory, a fast light tank used by the Mobile Costal Artillery in defending a country against sea attacks. Your tank is armed with a limitless supply of anti-ship shells, bu
  10. Hi Guys, So I'm flying a space ship using the accelerometer and gyro.js, with gyro.js I calculate the angle the ship is flying in. Now I want to fire a laser when I touch my mobile device's screen. The laser should fire in the direction the ship is flying in, no matter where the user touches the screen. I've searched for a couple of hours, but still didn't find a way to make this work. Any ideas? function fire(angle) { if(game.time.now > bulletTime) { bullet = bullets.getFirstExists(false); if(bullet) { bullet.reset(player.x, player.y + 8); bullet.rotation = this.game.physic
  11. Hello everyone, I'm html5 game programmer, I've done some simple games. Javascript pure (no frameworks, it is that I'm stubborn :)) In my current project, a set of sailboats, I need the boat sails to catch fire, and fire make optimized with particles, but not how to detect the pixels that correspond to sail the boat, there is some algorithm, anything?
  12. Hi, I stared learing html5 game dev with the use of phaser engine and got few issues. 1. I host my app to google.drive and until it's loaded, there is black are on site. Is this something google specific? Can bee seen on: googledrive.com/host/0B929yjYvfjo7WlRySWhTUFVDRE0 2. I wanted to add left - right, right - left drag and drop (so let's say movement by sliding a sprite) and when i'm near the edges and do not release earlier my sprite, it's bouncing. It's probably by adding collideWorldBounds but is there a way to make it somehow better? Maybe i should use different code for edges handling
  13. Hi, I've finally released my first mobile game, Cosmo Starglider! Have you ever wanted to shoot robots in space with a laser-gun? Yeah, me too, but wake up that's not happening bub. Something you can do though is try my new game for free! It's in space so that's similar at least. You are Cosmo, alone in space, gliding among the stars with your jetpack. But an horrific amount of mysterious asteroids are in your way. How long can you survive? How far will you get? Right now you can only try to beat yourself and your closest friends, but get your practice going, because in a week you will b
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