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Cloning Source Is Null In 3.2.0 Release


MackeyK24
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Somehow this same cloning source = null issue crept back into the code... My InstantiatePrefab took a crap again using the 3.2.0 Release Build. When I go debug and look as to why.

the cloned mesh.source = null. This is the same issue that I reported some time ago. But this issue is in the 3.2.0 Release Build.

Does anybody know why this is happening.... Is there someone working on the cloning system ???

 

 

UPDATE: Solved in 3.3 Alpha 1

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