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Hi Babylonjs masters,

I would like to know if it is as expected that FXAA gives quite poor quality. Please take a look at the screenshot. It seems that the quality is really poor. Did I miss something so that the FXAA does not work as it should be? I tried both half float and float as texture type but it did not change anything...

Note that I cannot use MSAA for performance reason...:(

 

image.png.40e873dc2c6ea4a03f30dde8b35b0072.png

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On 8/10/2018 at 8:03 PM, Sebavan said:

Is it possible to create a small PG ? 

I agree that your screenshot does not look like FXAA or any kind of AA is enabled.

image.thumb.png.ab0ed90863c755c71b3efef9d75506dd.png

With FXAA

 

image.thumb.png.8c676bcefce7ed9bef82837636a07b3f.png

without FXAA

Sorry I don't really have time to write a playground as all my code is in Typescript. But please look at the above two screenshots. We can see that FXAA does have some benefit but really not good enough. Any idea?

 

Thanks

 

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12 hours ago, Sebavan said:

I agree with @babbleon FXAA usually works quite good at native resolution size and might create a blurry effect while under sampling.

We ll probably try new AA methods soon.

I am really interested. What kind of AA will you integrate? SMAA?

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