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Scissor Rects


iamnick
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I've been trying to combine two cameras together using a scissor rect function for Unity that I tried to repurpose for Babylon, but I can't seem to get it working.  Could someone look at it and tell me what I'm doing wrong?  Perhaps there's a better way of doing this inside of Babylon that I'm unaware of?

The working Unity script:
https://answers.unity.com/questions/1112309/screen-is-2-cameras-with-each-different-properties.html#answer-1112586

The not working playground:
https://playground.babylonjs.com/#JJYFI8

The implementation inside of Unity.  The cameras both have different clear colors.

948392799_ScreenShot2018-12-03at11_56_30PM.png.dc9571572aa99f190c7e5dbc21c61cf1.png

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@JohnK I still want to use the same scene between both cameras.  What i need is have 2 cameras that basically halve the view frustrum.  So when using a viewport rect, it resizes the camera view to fill the rect whereas i need to use a scissor rect to instead crop the viewport so that it's like im still seeing it in the regular viewport size but only the area I defined in the rect.  The scissor rect is jist cropping the viewport.

The included screenshot is a working version of a scissor rect that I'd like to port to Babylon.

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