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Panda.js benchmark

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I have now updated benchmark with two versions:






Both uses WebGL renderer with 20.000 sprites. They run for one minute, and then stops and outputs average FPS.


What kind of results do you got?


Here are my results:


Chrome 40.0.2214.111 (64-bit) on OSX 10.9.5 (MacBook Pro Retina)

Panda: 37.4

Pixi: 37.7


Chrome 40.0.2214.111 (32-bit) on Windows 7 (Desktop PC)

Panda: 2.8

Pixi: 3.0


Chrome 40.0.2214.109 on Android 4.4.2 (Nexus 5)

Panda: 33.7

Pixi: 33.7


CocoonJS Canvas+ 2.1.1 on Android 4.4.2 (Nexus 5)

Panda: 29.0

Pixi: 28.3


Safari on iOS 8.1.3 (iPad Mini 1st gen)

Panda: 10.0

Pixi: 11.8


CocoonJS Canvas+ on iOS 8.1.3 (iPad Mini 1st gen)

Panda: 2.9

Pixi: 3.0

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I have tested the new benchmarks on Chrome 40.0.2214.111 (64-bit) Macbook Air and both pixijs and pandajs are running between 58.5 and 60fps, that's great!


small notice: On my cheap mobile device (Asus fonepad 7) both runs at 1fps but i think is normal with 20k sprites.. but i can tell that i'm working on a mobile game that runs 58fps on this device with webgl disabled, so is ok!

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