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  1. PGBS is a professional graphic designing company providing high quality creative solutions at cost effective pricing. Our team of creative artists will create high quality gaming models, props, model rigging and animation . Our Services Include: · Illustration · UI design · Concept design · 3D character modeling · 3D character rendering · 3D character animation · 2D character modeling · 2D character rendering · 2D character animation · Flash to HTML5 conversion · Action script to HTML5 conversion Our experts will deliver high quality gaming characters using latest software. Reach us for more details and free samples.
  2. Howdy Everyone! We are looking at creating a game in phaser for the first time and were leaning towards creating something in vein of "Limbo" (yes, I know that game was all 3D made to look 2D). What are good tools for exporting bone based animations to phaser for development/programming? We would be using bones on flat geo with sprites. We are BabylonJS veterans and we've used a combo of Maya and Unity3D to export animations to that platform, but Phaser I'm not sure what programs export to a Phaser friendly format. Trying to figure out the workflow for our artists. Thanks for any input! -Chad
  3. 'Rufanzia' (working title) is a non-linear 2D platformer / metroidvania, set in a world of gothic adventure. I'm currently seeking a sprite artist with 2D animation skills to help populate the game with enemies and NPC's. This would be a good position for a confident beginner with some experience of non-pixel art sprites. Compensation will be based on how we decide to market and sell the game, if we do decide to crowdfund, a split of this can be arranged to cover expenses and time. Team Structure: Myself - environment art, code. You - 2D animated sprites. Progress: pre-alpha, but with a stable prototype than includes all gameplay elements, simply lacking finished non-PC sprites (currently using placeholders). The game itself: *Retro action-platformer with light RPG elements. *Dark and bizarre atmosphere but not a horror game, achieved through art style, architectural level design and sound. *Real-time combat with a wide range of melee' weapons, black powder guns and element-based magic. *Non-linear approach to progression, player choices set the pace and outcome of events, includes sub-quests and some backtracking to unlock new areas. *Power-ups that rewards exploration rather than repetitive grinding. *Cross platform, though the magic of html5 & node.js Brief: The focus will be on enemy and NPC sprites. Each enemy will require one set of move frames, one set of attack frames and one set for taking damage. NPC's need one movement strip and one basic action set which differs depending on their type. Style is non-pixel art, so more of a painterly approach with blending and soft edges. Please email if you are interested, or if you prefer get in touch via twitter: @@iao_dev I look forward to hearing from you
  4. Hi! My name is Sandra Pinkert and I'm an 2D Game Artist & Animator. I'm currently looking for some more paid freelance work. I have experience working for PC, mobile and browser games alike. I'm offering anything from concepting to final assets, including character design, backgrounds, tiling,animations, effects and promotional art. My full Resumé and Portfolio you can find here: Contact me for estimates or further questions. For estimates please enclose the exact number ofassets and animations needed, the style desired and until when you want everything done. Thanks! Yours sincerely, Sandra
  5. Hi everyone, Spriter, our 2d Animation tool for game makers has come a long way in the last few months. In fact we're finally nearing the official release of version 1.0. You can find out more about Spriter and download the free version from our website: Here's a peak at what the latest build of Spriter Pro looks like: There are several features yet to be added, including many which will focus on making work-flow faster and more flexible, but Spriter is now far enough along that it's file format is starting to be supported for many game authoring systems. For those who use Construct2 from Spriter animation files can now be easily imported and controlled. And fast progress is being made by a member of our community on a tool which can already quickly convert Spriter animation files to Unity's native 2d framework animation format. You can see Spriter animations being imported and used in Unity here: Many other authoring systems are also in the process of being supported. You can see the specific status for any particular authoring system here: Once Spriter 1.0 is officially released we'll be shifting focus to helping the developers and communities of all major authoring systems to make sure Spriter's file format is well supported as soon as possible. If you think Spriter might be of use to you, we'd love for you to join our forums and Facebook page to not only stay on top of the latest updates and build releases, but to also provide us with feedback and feature requests which we value greatly. Cheers, Mike at BrashMonkey