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Found 8 results

  1. Hey everyone! This is a demo for a little game I have just finished: "Arachnowopunk" - an infinite-runner metroidvania. Instead of having complete freedom of movement, you have to strategically use the platforms to explore in the desired direction. Any feedback or comments are greatly appreciated! You can try it here: https://e1sif.itch.io/arachnowopunk (The game was coded in Haxe using OpenFl/Haxeflixel, but then exported to various platforms, including HTML5!)
  2. Hi! My name is Yonghai Yu and I come from China, And I am an indie game developer. Sun Wukong VS Robot is my first game that saling online. And it's a mini retro pixel metroidvania game. Mobile version gameplay GIF : Cinematic Trailer : https://www.youtube.com/watch?v=QYTicb0GhuU Gameplay Trailer : https://www.youtube.com/watch?v=VWXRwKbhXTw Store Links : Steam : https://store.steampowered.com/app/1008830/ iOS : https://itunes.apple.com/us/app/sun-wukong-vs-robot/id1451432651?mt=8 Android : https://play.google.com/store/apps/details?id=com.bitca.svr
  3. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a
  4. Ever wonder what would happen if your gamepad's buttons came to life? Join square in his adventures, save Hexagon and Trapezoid from the hands of Evil Pen! Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way. Bad Pad is available for Early Access on Steam now! Devblog, free demo, media kit and more can be found here.
  5. 'Rufanzia' (working title) is a non-linear 2D platformer / metroidvania, set in a world of gothic adventure. I'm currently seeking a sprite artist with 2D animation skills to help populate the game with enemies and NPC's. This would be a good position for a confident beginner with some experience of non-pixel art sprites. Compensation will be based on how we decide to market and sell the game, if we do decide to crowdfund, a split of this can be arranged to cover expenses and time. Team Structure: Myself - environment art, code. You - 2D animated sprites. Progress: pre-alpha, but with
  6. Warning : if you play with the Safari browser, you can experiment some weird bugs. I recommend Firefox. Hello everyone. This is my first post on that forum, sorry if I didn't introduce myself, I'm ridiculously shy and I easily feel uncomfortable. So, just to be polite : I'm 26, my name is Franck, I am french and I am dreaming of making video games since I am a child. Well, enough of that, here is my game. No Happiness World. This is my really first game. I used the physics motor Phaser, and the software Tiled to do the level design. I used MSPaint and Gimp to do the design. And everyth
  7. 10/4/14 Did someone say #screenshotsaturday ? Here's a dozen: http://imgur.com/a/4eLrV http://www.crunchpickle.com 9/20/14 The official homepage for my solo project B.LAST is now live at http://www.crunchpickle.com Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness. 9/14/14 I promised a big update, so here goes nothing. Current version: B.LAST.v.a.3470 Devel
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