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Found 1 result

  1. my game.js code produced an error on animations.play - It can not find the x position of "undefined" I don't know why because the Sprite which should be animated is created before. ~ Using Phaser 2.2 State where lvlObjX is created: this.lvlObjX = game.add.sprite( game.width - 40 * pixelratio, game.height / 2 + 150 * pixelratio, 'lvlObjXSpriteData');this.lvlObjX.angle = 90;this.lvlObjX.anchor.setTo(1,0);this.game.physics.enable(this.lvlObjX, Phaser.Physics.ARCADE);this.lvlObjX.body.immovable = true;State where the animation is added and played:this.lvlObjX.animations.add( 'extend', [7,8,9] );this.lvlObjX.animations.play( 'extend', 8, false ); (error: game.js: 666, this line ) Result: Error :Uncaught TypeError: Cannot read property 'x' of undefined phaser.js:36264b.Sprite.setFrame phaser.js:36264b.Animation.play phaser.js:50866b.AnimationManager.play phaser.js:50351(anonymous function) game.js:666b.SignalBinding.execute phaser.js:19112b.Signal.dispatch phaser.js:18978 dispatch phaser.js:18684b.Animation.complete phaser.js:51250b.Animation.update phaser.js:51070b.AnimationManager.update phaser.js:50415b.Sprite.preUpdate phaser.js:36113b.Group.preUpdate phaser.js:21324b.Group.preUpdate phaser.js:21324b.Stage.preUpdate phaser.js:19926b.Game.updateLogic phaser.js:25696b.Game.update phaser.js:25649b.RequestAnimationFrame.updateRAF phaser.js:44894window.requestAnimationFrame.forceSetTimeOut._onLoAny suggestions on it? Maybe I simply missed something..
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