Search the Community

Showing results for tags 'add()'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I'm unable to remove event listener from a particular sprite in consideration. Please refer the following code and the comments for more details: TheGame.prototype={ //..more code here create: function() { game.scale.pageAlignHorizontally = true; game.scale.pageAlignVertically = true; this.createLevel(); }, createLevel: function() { var nodeCounter = 1; for (var i = 1; i <= gameOptions.rows; i++) { for (var j = 1; j <= gameOptions.cols; j++) { this.addNode(i, j, nodeCounter); } } }, addNode: function(x, y, c) { var node = game.add.sprite(100 * x, 100 * y, "node"); node.belongsTo = null; node.coordinate = new Phaser.Point(x, y); node.pos = c; nodes[c - 1] = node; node.inputEnabled = true; //On mouse down 'assignNode()' is called node.events.onInputDown.add(TheGame.assignNode, node); //But on mouse up 'assignNode()' is not removed from the listener node.events.onInputUp.remove(TheGame.assignNode, node); } } TheGame.assignNode = function(node) { //does something } Thanks & Regards