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Found 2 results

  1. I've been updating my base projects in-line with ECMA2015 standard. There is a lot of good stuff I really enjoy in this. I think the use of classes really makes code more easy on the eyes and easier to manager. I've created a base project using the Basic Game example tutorial using some of the new stuff. BasicPhaserGameECMA2015 I've not setup the menu or gameover states, but that should be simple enough. Hope you guys get some use out of it.
  2. Hey there! We've established before that javascript and therefore phaser games can be manipulated via console and that this can only be prevented by double checking everything with the server. Now aside from that, I wondered if it would to a certain extend help to 'hide' BasicGame, which usually is a global variable and can therefore be accessed easily. My idea is this: (function() { var cfg = { width: 1280, height: 720, renderer: Phaser.WEBGL, antialias: true, parent: 'gameContainer', enableDebug: false }; var states = [] states.push(['Boot', B
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