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Found 2 results

  1. Took me some time to understand the example with a blank tilemap. Maybe because it comes along with mouse input and extraction of tiles from a predefined source. So i thought i'll leave this here. assets/bg.png is an image with 32x32 pixels holding 4 different background sprites. Dynamic tile map created from an array (found in another example): var game = new Phaser.Game(1280, 1024, Phaser.AUTO, 'eAnt', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('background', __dirname+'/assets/bg.png'); } var cursors; var map; v
  2. I build a scene and run the following: BABYLON.Tools.CreateScreenshot(engine, scene.activeCamera, 400); The resulting, beautiful 400x400 png is entirely transparent. What could cause this?
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