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  1. This is an example for changing the scenes when an object hits a certain value on x-axis using basic HTML, Phaser and JavaScript. Index.Html file. <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="phaser.js"></script> <script src="game.js"></script> <title>Test</title> </head> <body> </body> </html> Now the Game.js file content:- This contains the Scene wise functions. 1.
  2. Phaser 3 BOILERPLATES | STARTERS Unify, upgrade, use. Last updated: March 6 Table of contents: 1. Intro 2. create-phaser-app 3. List of existing boilerplates 4. What kind of features we need/want 5. What's the point Intro: Hello there everyone! As Phaser 3 came out I immediately started to look after some Boilerplate which would take care of basic stuff and speed up the development. If you don't know what I am talking about, think of create-react-app, but for Phaser. There are a few already, however I think that is one of th
  3. Babylon JS have excellent documentation, however, there's still broken links exists and really hope some one can fix it to make the documentation perfect. Open page https://doc.babylonjs.com/examples/ Click the first link item (not the word Document): Link to Typescript Playground Expected result: Page opened successfully at the right panel Actual result: Right panel displayed page not found error Page Not found Looks like you've followed a broken link or entered a URL that doesn't exist on this site.
  4. I just updated my repo with a new game (flappy bird). You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappyBird/flappyBird.md
  5. Hello phaser.io community. Here are two addresses for the same phaser.io example. One is hosted on the official site, and the other by me: https://phaser.io/examples/v2/input/game-scale http://olli.wtf/battleground3/scale.html Their javascript content should be identical, but the trouble is that I'm seeing inconsistent behavior on the example hosted by me. Steps to reproduce: 1. Open Chrome desktop browser (I'm on Windows 7 64-bit Home Premium, Chrome 64.0.3282.140 (Official Build) (64-bit)) 2. Activate Chrome's developer tools (pressing F12) 3. Toggle device toolb
  6. Took me some time to understand the example with a blank tilemap. Maybe because it comes along with mouse input and extraction of tiles from a predefined source. So i thought i'll leave this here. assets/bg.png is an image with 32x32 pixels holding 4 different background sprites. Dynamic tile map created from an array (found in another example): var game = new Phaser.Game(1280, 1024, Phaser.AUTO, 'eAnt', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('background', __dirname+'/assets/bg.png'); } var cursors; var map; v
  7. I've used libraries in other languages before that provide different types of scaling via viewport types. The best example of what I want is from a library called libgdx for Java, their ScreenViewport. Essentially what I want is to: Fill the screen meaning that there's no black bars or the sides of the game Maintain the pixel ratio meaning that every in-game pixel is equal to one pixel on screen, so no stretching Not maintain aspect ratio meaning that it doesn't matter to my game what the aspect ratio of the game is. Its job is to forget about aspect ratio and follow th
  8. I try to start it with this example : http://phaser.io/examples/v2/filters/blue-dots I use download zip , but seam need to fix a php server. I try to fix by using just the files and folder to run the example that but seem is not working . Can you give me some help ? Thank you. Best regards.
  9. Hi everyone! I uploaded a sample Phaser JS script of roulette with a hope that someone will find it useful. This Phaser JS script demonstartes a solution to show roulette that rotates and stops at a random position. Needle ticks with animation and sound as the roulette spins. The script itself could be rewritten into a really simple code and should be able to be integrate into any game at ease. You could use it for a simple game, a small lottery in your game, board games etc. (The code is totally a mess. Pardon my lousy coding manner.) https://github.com/BeFiveINFO/phaser_r
  10. Greetings, When searching for example/questions on how to do multiple cameras in Phaser, I came up with only one answer: using multiple Phaser instances. That was not how I wanted things to be done, so I made my own variant on it (which I saw Rich made a comment about on how it could be done) with a RenderTexture. I made a repository on GitHub containing a (fairly) heavily commented example on how things could be done this way, plus a live example. I'm honestly not sure about performance, but I can't imagine it would be worse than having multiple instances of Phaser. Look throug
  11. it is a question that has already been often asked but no real answer. Can a kind soul could adapt the concepts of this tutorial about fulscreen on this empty phaser https://www.sitepoint.com/use-html5-full-screen-api/ here the virgin jsfiddle https://jsfiddle.net/espace3d/y8u4o5cw/ var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload,create: create, update: update, render: render }); function preload() { game.load.image('circle', 'https://s13.postimg.org/xjhlzmiev/disc_png.png'); }; function create() { }; function update() { };
  12. Is there any Demo or Example how should Brake code on component (from blender Group or Parent Children). So that each component is seperatet .ts or .js and so that each component have its own methods and propertis? greetings ian
  13. Working with a friend so, still more less the question can be of sending tiled data between client server through map array would be nice.
  14. There is only one of the coins falling and I don't understand why that is. I looked at the code but I can't seem to figure it out.You will have to reload the page if you miss it ( it is the 5th coin from the left). http://phaser.io/examples/v2/tilemaps/create-from-objects
  15. Hi, can we get source file of .blender of espilit example. Is possible to get .blender file of Espilit example which demo is on this page http://www.sitepoint.com/understanding-collisions-physics-babylon-js-oimo-js/ I would like to see how is model created in blender. So can we get .blender file of room which is loded from above demo? Greetings
  16. I'm trying to create the space invaders example game for an assignment, but I have no idea what to do. What do I do with the phaser examples folder?
  17. Does anybody know of a html example of landscaping?(http://www.icemark.com/tower/landscaping.htm) If so post link.
  18. I started this thread to share my modified Phaser game examples, ask for help with them, and share the code for the complete versions. Visual Studio 2015 is my preferred IDE, so just ignore the web.config file when you open the .zip file. Invaders.zip
  19. Hello! I am relatively new to Phaser, so I downloaded the examples and started making little adjustments to them. So far the Invaders example is my favorite, so I started separating it into separate files and implementing my own graphics. Audio will come later. That is, after I figure out what to do with my game variables. I started copying the invaders code into a Visual Studio Phaser project I'd been playing around with. It wasn't much; just a bouncing Phaser logo, so I knew it would be easy to replace the existing code with the Invaders code. Everything works except for the code in the
  20. There are a few samples in studying sample may not function properly such as "Creature Dragon" it has an error. I don't know if he's working properly.
  21. I working on my first game in Phaser, a pirate baking sim, where the player controls two hands using mouse and keyboard and interacts with items on the kitchen bench. BUT I got stuck on a specific problem: I would like to be able to find a point under the 'hands' of the arms, so that I can use that to add items in the correct place in the gameworld, and I want to use the same point to identify what is under the 'hands', so that the user can interact with and pickup items. The x and y coordinates of righthand.getBounds() are close to correct, but I suspect that is not the correct app
  22. Hello everyone, firstly I am new to Phaser, but I would really like to create a typing/educational game ! (like moon-type : http://www.wordgames.com/moon-type-2.html) I have already created a background and a caracter (the simplest stuff), but I have no idea how to create moving text blocks containing a dictionnary (although I have a .txt file with a list of all existing words), progressive difficulty and a scoring system.. I know, I'm asking a lot, but i really need help, I'm more on the actual look of the game. Please help me ! Thank you in advance.
  23. Hey, I'm pretty new to the Phaser scene, and I was having trouble grokking the Phaser's signal system. I noticed there weren't any code examples in the Examples section, so once I got a handle on it, I made this little signals example: http://phaser.io/sandbox/NUpUhphz Hope this might help anyone else getting to know signals better!
  24. This weekend I've been playing with fullscreening, specifically SHOW_ALL, and had some challenges getting the stock examples and project template to work correctly on both my laptop and phone. After mostly nailing those down, I have a blog post up that may be useful to others: http://www.rocketshipgames.com/blogs/tjkopena/2014/10/fullscreen-scaling-in-phaser/ I've also posted that demo code and the start of a revised boilerplate project template to GitHub: https://github.com/RocketshipGames/phaser-fullscreen I'd be appreciative of any comments, suggestions, and pointers to best practices
  25. I'm trying to get familiar with the Phaser framework, and organise my project properly to expand it into a game. So far it's looking good, Phaser has a lot of useful stuff For now, I've created a test project where several enemies should be moving around and the player has to catch them, simply by running into them. It's not really a game, just test project. It has the usual Phaser functions preload/create/update, a createSomeAnimals functino and a separate "Animal" class. I want the Animal class to contain all the logic for moving around. Unfortunately there is an error in the Animal constru
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