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Found 2 results

  1. How does one structure a humanoid mesh and then use it within babylon such that one can ray pick isolated body parts as they move through animations? Does one just leave each body part as a separate object in blender..? How will pickResult tell me that a ray traveled through the right hand? Currently the character is 11 separate meshes and animated completely in javascript, which makes the picking work just fine but is non-desirable for adding animations :D. Also not sure about the performance ramifications
  2. Hi, I am evaluating blender, babylon, ..... I got the following error message when I tried to export a very simple model (one element) from blender to babylon: see untiteled.log this is my simple model see screenshot I am using blender 2.76b and the blender exporter 4.2.0 untitled.log
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