Jump to content

Search the Community

Showing results for tags 'blendingspeed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I have encountered a major issues when doing skeletal animation with dynamic state changing. Scenario: I have player input control coming from game pad to control the player movement... This causes Animation State Changes.. Going from walking to running for example... WITHOUT the enableBlending AND blendingSpeed properties being set on EACH BONE ANIMATION ... you get very SHARP and jerking transitions between animation state. The problem is coming into play when I need to UPDATE the enableBlending and blendingSpeed ON EVERY animation state change... that way can configure animatio
×
×
  • Create New...