Jump to content

Search the Community

Showing results for tags 'ccaptrue'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hey guys! I'm stuck with one task, maybe someone has experience to help with it. For recording video I using CCapture.js, but when I start it everything stops with no errors. My basic code is: const videoContainer = document.getElementById('videoContainer'); vw = 1280, vh = 720, videoUrl = 'assets/video/landscape.mp4'; PIXI.settings.RESOLUTION = 2; app = new PIXI.Application({ width: vw, height: vh, backgroundColor: bgColor, }); const videoBg = PIXI.Texture.from(videoUrl); const videoSprite = new PIXI.Sprite(videoBg); const videoControler = videoSprite._te
  2. Hello, found this solution for creating video. but this result video is faster than runtime animation. thought that _alpha variable usage is strange, so tried milliseconds controls but not easy for me. in my opinion every 1000/fps milliseconds, to render and to capture are correct. but it makes more speedy video any advice? ps. i solved using CCapture. but video quality is not good. function record() { scene.getEngine().stopRenderLoop(); render() } function render() {
×
×
  • Create New...