Jump to content

Search the Community

Showing results for tags 'communication'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. Hello, I am designing a game and I am currently thinking of how to convey emotions, meaning, goals, intent and purpose. I find text to be the easy and lazy choice when it comes to make the user understand something. Is it possible to tell a compelling story, convey the emotions of the protagonist as well as of the other NPCs without the use of any in-game text? If so, what are some good examples and some bad ones in your opinion?
  2. Hi ! I'm making a game with JSON file for data, I use node-webkit for distribute the game, but I would like to update data without re-download the app. What's is the best way for the app to communicate with a database, AJAX call, Socket.io, or ? (it's not about which database management systems and system on server, it's how to communicate between the server and the app) How do you make ? Make you one request for update the game, store response in localStorage, or one request each time you need data ? How millisecondes do you have between request and response ? Informations : I can choose your best way for your solution, big data one time, many small requests, or moderate frequency and size requests. Regards, Arrowbaz
  • Create New...