Hi,
I was wondering if someone had experienced slight differences in "offsets" using sprite2D texture and wether it might be related to caching.
As an example I have a fairly small texture of 16*16 here in svg, but i tried also using png, same problem.
That's the begining of the sprite texture zoomed in 4800%
When using it in chrome with a code like this:
const crossSheet = taskObject.cloneAssetIntoScene(R.get.crossSheet, scene)
crossSheet.hasAlpha = false
const cross = new BABYLON.Sprite2D(crossSheet, {
parent: canvas,
id: 'cross',