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Showing results for tags 'device orientation'.
Hi everyone, I am currently working on a 3D scene that using VRDeviceOrientationFreeCamera and DeviceOrientationCamera, I experienced serious delay on both cameras. Based on what I have seen so far, it takes at least half a second for the camera to start rotate after I rotate my device. I try on other demo scenes with vr features enabled on babylonjs.com, there are also significant delay on the camera. Is this issue solvable by tweaking around the camera input or is it something we need to bear with if using the babylon default vr camera?