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So, I just got this from the grapevine. And it doesn't seem like (at least from my initial read of the theory) it can't be made for browsers or that babylon can't have DXR support. https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ Any thoughts ? @Deltakosh @davrous or anyone else ? PS: Not sure which forum this should go, but I thought since we have microsoft devs working on the babylon engine here...it wouldn't hurt to ask, right ?
Hi, I could answer this question by reading babylonJS code so pardon me for my lazyness. I would rather ask here because it looks like some of the devs of BabylonJS sometimes come here and I'm short on time. Is BabylonJS written to use WebGL natively or is it using some library to convert DirectX calls to WebGL (Angle or Anglers?? I read that somewhere I can't find)? Is that behavior different depending on the browser it runs in? (MS Edge vs others) If there's some converting going on, do we have a measurement of the overhead cost (flippin' matrices, normals, transpiling shaders, etc). On the plus side... if it is using DirectX somehow, does it mean I can use DDS on all browsers? Thanks! BabylonJS looks great, I'm still trying to figure out if I should go lower-level WebGL-only Three.JS or use a higher-level "game engine" like BabylonJS.