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Found 2 results

  1. Hi there, I have a minimap implemented by having a secondary camera in a RenderTargetTexture applied on a plane. In the 2.6 preview version since a change committed on Dec 21st 2016, something has been broken. So when I dispose an object in my scene, the entire plane which holds the minimap (the RenderTargetTexture of a camera) disappears too. This is obviously not the expected behaviour. I traced the problematic commits and they happened to be these: commit 49e419016287753a9720a46114bbc605df69db79 Merge: 55f1083 d0fbbc9 Author: David Catuhe <david.catuhe@live.fr> Date: Wed
  2. Hi! I'm trying to create various units for different players, each player can have multiple units, all from the same model. Because materials can't be per instance, only per mesh (WebGL limitation if I know correctly), I create a clone of a model for each player, change the material and afterwards I'm doing instancing from those clones. My problem is, that when I do this everything disappears (first it flickers and completely blank scene afterwards). Everything is visible again if bounding boxes are turned back on, but instances from clones aren't shown, only bounding boxes are at correct
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