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Found 2 results

  1. Hello! This will be my first post here. RPG Maker MV is a small game engine which uses Pixi.js as it's main codebase. Because of this, pixi filters are compatible with the engine by way of this third party plugin. RPG Maker is a weird and finicky piece of software with a few strange pieces of design, so it's not entirely clear to me how far from standard pixi it is. I am looking to make a custom filter that involves both the limiting of a games palette to a set amount of indexed colors, as well as dithering those colors to create a smoother effect. You can see more details of wh
  2. Hello, I'm trying to create a custom Filter in Phaser to make dithering. I used this great resource as a reference: http://alex-charlton.com/posts/Dithering_on_the_GPU/ Here is my code (I modified the DotScreenFilter code): PIXI.DotScreenFilter = function() { PIXI.AbstractFilter.call( this ); this.passes = [this]; // set the uniforms this.uniforms = { scale: {type: '1f', value:1}, angle: {type: '1f', value:5}, dimensions: {type: '4fv', value:[0,0,0,0]}, indexMatrix4x4: {type: '16i',value:[0, 8, 2, 10, 12, 4, 14, 6,3,
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