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Found 3 results

  1. Hello! This will be my first post here. RPG Maker MV is a small game engine which uses Pixi.js as it's main codebase. Because of this, pixi filters are compatible with the engine by way of this third party plugin. RPG Maker is a weird and finicky piece of software with a few strange pieces of design, so it's not entirely clear to me how far from standard pixi it is. I am looking to make a custom filter that involves both the limiting of a games palette to a set amount of indexed colors, as well as dithering those colors to create a smoother effect. You can see more details of wh
  2. I want to play video by means of pixijs. This code below is ok in normal project. But if I put it in RPG Maker MV plugins, it can't play anything, or just play sound with still image. function test(){ app = new PIXI.Application({ width: 600, height: 600, backgroundColor : 0x1099bb, }); app.view.id = "test"; app.view.style.zIndex = 100; app.view.style.position = "absolute"; app.view.style.margin = "auto"; app.view.style.top = "0px"; app.view.style.left = "0px"; app.view.style.right = "0px"; app.view.style.bottom = "0p
  3. I am trying to write a plugin for RPG Maker MV, which uses Pixi.js. The problem may be an incompatibility, but I have asked several people now and I just don't know where else to ask. The PIXI Version I tried it on was 4.5.4 Kreaturen.Kampfsystem.StarteKampf = function () { // Kampf Übergang for (var i = 1; i <= Kreaturen.Kampfsystem.KampfÜbergang.AnzahlFrames; i++) { Kampf_Anfang.frames.push(PIXI.Texture.fromImage(Kreaturen.Kampfsystem.KampfÜbergang.Pfad + i + '.png')); } Kampf_Anfang.anim = new PIXI.extras.Animated
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