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Hi! Please show direction in this problem: https://www.babylonjs-playground.com/#4VGW28#4 We have transparent plane and not transparent cube. In real shadows must be look like in attached picture. How we can get it? I trying: 1. find in forum )) 2. use two ShadowGenerator for one light (ha-ha) ) 3. use two identical lights and two ShadowGenerator for every light with one shadow reciever but I did not succeed ( How we can dispose this barrier? in ideas - use two light, shadowGen's, reciever's and mix computed texture from one recievers for other. But i think its wrong wrong and long decission )) i feel: must be simple right way!! )) Thank you for any ideas!