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Showing results for tags 'game container'.
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Phaser context coming up null when creating bufferHey everyone, I am a little new to phaser but I am currently having a problem that I am sure not many of you would have encountered due to its uniqueness. so right now I am creating a game that needs to be destroyed a number of times. The reason I do this is because after I destroy the game the players will view the high scores of other players (multiplayer games) and that it accomplished by routes without reloading. after a duration I will be routed back to a new instance of the game. I have pin pointed the error from logs. It comes from the this.context.createBuffer in the unlock function. For some reason after the 5th time I create a game and I do a mouse click i get an error when phaser tries to create the buffer due to context being null. TypeError: null is not an object (evaluating 'this.context.createBuffer'). Would this be some memory leaks? Every time the game finishes I call destroy on the game to clean up resources and set it to null for garbage collection, but as of now I am stumped. Can anyone help??? Thank you!