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Found 13 results

  1. Hi, I'm learning to make games Phaser, watching a tutorial to create the Pong. For starters, I have to draw all elements in screen, which are ball and two rackets. Failure to draw the ball, the ball is only draws and no draws snowshoes. The code is as follows <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Pong</title> </head> &
  2. Hello, I'm importing a new OBJ file with the MTL and texture into my scene every 30 seconds. When I import, I dispose of an existing OBJ and MTL, and declare their variable (array) as null. But my frame rate continues to drop as I add and dispose of objects - even though there is only 20 heads at a time in the scene - never more. But my fps drops from over 40fps to under 20fps once I add less than 10 new heads and dispose of an equal amount. I've even forced dispose, but fps still drops. Thanks, DB
  3. Hi, I am trying to make a simple game and have been running into many problems. The problem I am facing now is that I cannot fix this error in my javascript. It says that it cannot read the 'setSize' property on my 'player' sprite, but it works perfectly fine on my other sprites. Next it says that it cannot read the 'velocity' property of the 'player' sprite, but when I comment out the 'setSize' property it works. I just cannot figure out what is wrong, have I misspelled something? I cannot seem to find the problem, so any help would be appreciated. Btw, it worked yesterday, but when I lo
  4. First off BabylonJS is awesome! I am having a problem with CSG currently. This error I get only seems to happen on Chrome on Windows. Edge on Windows and all Mac works fine. I have an app that is creating CSG on the fly. This is for a foam case building app that I am working on. For a gun shape that has two circles for finger notches as seen in the 2d image below. You can also see in the image below the points of the polygon I am rendering. We've added two circles to the render as well. When I run this as a `CSG subtract` in BabylonJS on Chrome on Windows for certain shapes, with an
  5. Hi, How can I retrive heightmap vertices? I tried with the following: var Positions = ground.getVerticesData(BABYLON.VertexBuffer.PositionKind); It returns null. Is there a speical way to get all the vertices from my height map?
  6. I have searched a few times on this forum for this issue, but I can't seem to fix it based on the results. I want to set up collision based on a polyline, so I add the info GW.game.load.tilemap('collision', 'assets/ghost-wizard.json', null, Phaser.Tilemap.TILED_JSON);And then: GW.map = GW.game.add.tilemap('collision');GW.layer = GW.map.createLayer('collision');On the createLayer line it is throwing the error, 'collision' is the name of the layer as well as the tilemap. When I inspect the element sent to the createLayer method I notice that the layer property is a completely emptya array. I h
  7. When trying to clean up my stage on game over, I loop through my game object groups and destroy all children inside explicitly. Then I destroy the (now empty) groups: cleanGroup(Grp1); // Grp1 is child of Stage groupcleanGroup(Grp2); // Grp2 is child of Stage groupcleanGroup(Grp3), // Grp3 is child of Stage groupcleanGroup(Stage);var cleanGroup = function(Grp) { if (Grp.children) { while (Grp.children.length) Grp.removeChildAt(0).destroy(); } Grp.destroy(); }However, this always gives me a hole bunch of error messages like: this.children is null this.parent i
  8. Hi guys, i'm having trouble with this code , the error is "Cannot read property 'velocity' of null" in player.body.velocity.y = Math.abs(playerSpeed); <!doctype html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>Drop Wizard</title> <script type="text/javascript" src="phaser.min.js"></script> <style type="text/css"> body { margin: 0; } </style></head><body><script type="text/javascript">var game = new Phaser.Game(480, 320, Phaser.CANVAS, '', { preload: preload, create: create
  9. Hi there guys I have one that is bugging me. I'm an old back end dev, but new to js. And in the process of my first decent project, I encountered this issue. In my custom main 'class', I keep a this.game which I instantiate to a phaser Game. Doing a console.debug on it, I can verify that it's a valid Game object. Adding states to it works fine, but in my preload, I realised that 'this.game.load.image()' borks out, because 'cannot read image on null'. console.debug this.game.load yields NULL console.debug this.game yields a valid phaser Game It is like load is not in there, and it makes
  10. Hey everyone, I am a little new to phaser but I am currently having a problem that I am sure not many of you would have encountered due to its uniqueness. so right now I am creating a game that needs to be destroyed a number of times. The reason I do this is because after I destroy the game the players will view the high scores of other players (multiplayer games) and that it accomplished by routes without reloading. after a duration I will be routed back to a new instance of the game. I have pin pointed the error from logs. It comes from the this.context.createBuffer in the unlock func
  11. Hi, I'm new (another one) with phaser. I did a test game without problems (or almost) but now I'm doing a game that throws objects ad infinitum. In order to do this I'm sprite recycling. I have a group of sprites with outOfBoundsKill and checkWorldBounds set to true. And then when it's time to throw an object I fetch the first that does not exists. Here's my code: // Coinsthis.coins = this.add.group();this.coins.enableBody = true;this.coins.physicsBodyType = Phaser.Physics.ARCADE;this.coins.createMultiple(4, 'coin');this.coins.setAll('outOfBoundKill', true);this.coins.setAll('checkWorldBounds
  12. Hi everyone, i followed the tutorial on http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game, till World Building. There i got the issue that ground.body.immovable = true; can not be set, since ground.body is null. I am using version 2.0 of phaser, maybe that is part of the problem. I hope someone can help me out, thanks in advance.
  13. Hello, I basically cloned the Phaser example 02 - Click on an image and I am getting an error when trying to add the listener to my sprite. Error: Uncaught TypeError: Cannot call method 'add' of null The problem line is commented below. Has anyone else come across this? function preload() { game.load.image('pic','assets/Pic.jpg');}function create() { var img = game.add.sprite(0,0,'pic'); img.input.enabled = true; //Here is where I get the error //Uncaught TypeError: Cannot call method 'add' of null img.events.onInputDown.add(listener, this);}function listener(){ console.log(
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