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Found 2 results

  1. I've used camera.getTarget() to advance a character forward, as described here: It's worked well with a FreeCamera, but I can't get it to work with the WebVR camera. camera.getTarget().subtract(camera.position) always returns the same vector regardless of what I'm looking at through the VR headset. It was a bit tricky to demonstrate in the playground, but I managed: https://www.babylonjs-playground.com/#7DYN70#11 That demo starts with a FreeCamera attached to the canvas. Open up the JavaScript console, and you'll see that it's logging the camera.getTarget().subtract(camera.pos
  2. Hello I have submit a question in the Questions & Answers sections: But I my problem is not in decode but in the BABYLON.JS Resume: The control works but the problem is that the camera/hero doesn't go straight forward all the time. Example if at start I point at the Box at the top left if and only press 'W' it goes straight to the Box, but if I for example go straight 'W' for 1-5 seconds and then point at the Box and press 'W' the camera/hero doesn't go straight to the BOX, it goes sides ways. Can anyone please check this out ?
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