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Hi there, I have had a good look in the forums for this before asking, but I cannot seem to get my simple HTML canvas to run properly on my iPhoneX. My URL is here: http://lindsay.thefusion.works/ Initially I was trying to build a kaleidoscope (8 triangles making a square) but setting one triangle and then using the _cacheContext.rotate for the other 7 triangles meant that my iPhoneX was struggling to hit 3 frames per second. My old Galaxy S6 phone will render it flawlessly. The iPhone X will get really hot within a minute so it is definitely working overtime to try and keep up with a 3 year old Galaxy phone. This is in both Safari and Chrome on the iPhoneX. I have tried various optimisations and caching tricks but still cannot get the iPhone X to better than 3 frames per second. Does anybody have any hints or ideas on anything I can try to get my kaliedoscope working on iPhones? Thanks in advance, Lindsay.
Hi guys! I am not very good at phaser. I am developing Flappy bird for Android with help of Intel XDK. The problem is that i don't know how to change controls from spacebar to touchscreen. Here is the code example: var spaceKey = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); spaceKey.onDown.add(this.jump, this); Thank you