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Showing results for tags 'image processing'.
As some have already pointed out in this forum there is a problem with scenes stretching ahead with a sudden cut-off at a horizon. Objects just beyond the horizon suddenly pop completely into view on the slightest forward movement. I have addressed this in my program The Forest ( https://www.myforest.uk ) by making the scene hazy (or foggy) towards the horizon, if the user switches this effect on via a check box on the page. A couple of example scenes are attached here. I have written a detailed description of how I programmed it ( https://www.grelf.net/forestdesign.html#fog ). My co
Hi there, I am trying to create an image processing app, and what I need to do is chain multiple filters together. For example, I might need to do something like: render filter1 to A render filter2 to B use both A and B as the input to filter3, giving me the output that I want to render to the screen. Can I do this? I know that I can do something like: image.filters = [filter1, filter2] When I was working in image processing before, using directX, I rendered to something called RenderTargets, and then could pass these in to the next filter... I believe openGL uses FrameBuffers to do