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Showing results for tags 'imposter'.
Hey guys I try to make a simple sport game, so first, I want to make a person stand on a ground who can run and jump on it, and I have trouble on the jump part, the dude won't stop by the ground when he is dropping from a height(https://www.babylonjs-playground.com/#1BZJVJ#113) if the position.y is 0, then the dude can stand fine on the ground
Hi @all, how can my player (green box) keep standing on the moving platform (red box)? The player and i want also to move while standing on the moving box. Is this possible? Im ready for ideas Mind: Physics with cannon.js is activated. Scenario: http://playground.babylonjs.com/#15AFCG#0 Thanks for your feedback.
Hi All, I would like to know how can I change my imposter's mass, as it seems that only the value is changed but not the actual mass itself. And how do I remove imposter on run time? scene.removePhysicsBody(this.body); doesn't seems to work. Thanks~