Search the Community

Showing results for tags 'lib'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Platform
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 2 results

  1. Hi, I am running below code,; and, I can't seem to enable it.. above error.. What am I missing, should I import another .js file just for Ninja? Thanks,
  2. Hi all, For one of my projects I wrote a smart & lightweight collision detection lib and decided to publish it. It's not a physical engine, its just the collision part, but made extremely easy and efficient. something like this: var world = new SSCD.World();world.add(new SSCD.Circle(new SSCD.Vector(100, 100), 75));if (world.test_collision(new SSCD.Vector(105, 125))){ alert("Yeah!")}Key features: Collision detection with the following shapes:PointsCirclesRectanglesLinesLine strips (for complex shapes)Composite shapesCollision-World manager to hold and manage all collision shapes.Grid-based optimizations for efficient collision testing.Can easily handle massive worlds with lots of shapes.Collision filters and tags.Built-in debug rendering to show the collision world with all the objects in it (+ camera support).Lightweight minimalistic API. You can get it here: Any feedback / ideas / Etc. will be appreciated thanks,