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Found 2 results

  1. Hi, I am running below code, this.game.physics.startSystem(Phaser.Physics.NINJA); and, I can't seem to enable it.. above error.. What am I missing, should I import another .js file just for Ninja? Thanks,
  2. Hi all, For one of my projects I wrote a smart & lightweight collision detection lib and decided to publish it. It's not a physical engine, its just the collision part, but made extremely easy and efficient. something like this: var world = new SSCD.World();world.add(new SSCD.Circle(new SSCD.Vector(100, 100), 75));if (world.test_collision(new SSCD.Vector(105, 125))){ alert("Yeah!")}Key features: Collision detection with the following shapes:PointsCirclesRectanglesLinesLine strips (for complex shapes)Composite shapesCollision-World manager to hold and manage all collision shapes.Grid-based optimizations for efficient collision testing.Can easily handle massive worlds with lots of shapes.Collision filters and tags.Built-in debug rendering to show the collision world with all the objects in it (+ camera support).Lightweight minimalistic API. You can get it here: https://github.com/RonenNess/SSCD.js Any feedback / ideas / Etc. will be appreciated thanks,