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  1. When I first came into contact with Pixi, I was like "Yes! An easy way to create games without learning too much". I was also able to write my own wrapper to run the game from a very basic web service in a local desktop application in Windows. I am concerned however that the power of HTML5 games my be a bit more restricted than what I first thought. My computer is quite fast, I can run most games released in the last 2 years on max graphics and still maintain 60 fps. I have still only experimented with the basics of this, but wanted to see if anyone can save me a lot of research time. So my questions are: Are HTML5 games (using Pixi) capable of running as full screen games for desktop at a reasonable speed compared to desktop specific games? What are the limitations? Even though an HTML5 game can not interact with the graphics card on a computer outside of what a web browser feeds it, is there any way to open up the computer's full resources through any existing wrappers or something similar? Thanks for your time reading this and I appreciate any feedback.
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