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Hi, probably I dont fully understand how phaser engine works. For my test I inicialize 10k sprites and than immediately kill them ( sprite.kill() ). Unfortunately I have 15FPS, but I render nothing.. Why I have I have this FPS drop, I need kill sprites and revive it when I need them so I dont need any sprites's update, render, postupdate... functions. The debug plugin says slow around 20ms on preUpload-stage and 20ms postUpdate-stage. Can you someone help me please? Thank you very much Daniel
Hello! When I create empty project and load assets, fps = 60, ok. After adding about 15 images to stage (game.add.image(0, 0, atlasKey, frameName)), fps jumps between 35 and 55. (All Images have: 208x208px, about 50KB, and keep in 1 xml atlas) Please, help to solve this problem. Thanks.